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      <title>Interface IAccelerationShot | HiAPI-C# 2025 </title>
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        <article data-uid="Hi.Mapping.IAccelerationShot">



  <h1 id="Hi_Mapping_IAccelerationShot" data-uid="Hi.Mapping.IAccelerationShot" class="text-break">
Interface IAccelerationShot  
  </h1>

  <div class="facts text-secondary">
    <dl><dt>Namespace</dt><dd><a class="xref" href="Hi.html">Hi</a>.<a class="xref" href="Hi.Mapping.html">Mapping</a></dd></dl>
  <dl><dt>Assembly</dt><dd>HiMech.dll</dd></dl>
  </div>

  <div class="markdown summary"><p>Interface for objects that represent acceleration measurements at a specific time point.
Extends the ITimeShot interface to include acceleration data in multiple units.</p>
</div>
  <div class="markdown conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public interface IAccelerationShot : ITimeShot, ITimeGetter</code></pre>
  </div>







  <dl class="typelist inheritedMembers">
    <dt>Inherited Members</dt>
    <dd>
    <div>
      <a class="xref" href="Hi.Mapping.ITimeShot.html#Hi_Mapping_ITimeShot_GetAdd_Hi_Mapping_ITimeShot_">ITimeShot.GetAdd(ITimeShot)</a>
    </div>
    <div>
      <a class="xref" href="Hi.Mapping.ITimeShot.html#Hi_Mapping_ITimeShot_GetScaled_System_Double_">ITimeShot.GetScaled(double)</a>
    </div>
    <div>
      <a class="xref" href="Hi.Physics.ITimeGetter.html#Hi_Physics_ITimeGetter_Time">ITimeGetter.Time</a>
    </div>
  </dd></dl>

  <dl class="typelist extensionMethods">
    <dt>Extension Methods</dt>
    <dd>
  <div>
      <a class="xref" href="Hi.Common.DuplicateUtil.html#Hi_Common_DuplicateUtil_TryDuplicate__1___0_System_Object___">DuplicateUtil.TryDuplicate&lt;TSelf&gt;(TSelf, params object[])</a>
  </div>
  <div>
      <a class="xref" href="Hi.Common.InvokeUtil.html#Hi_Common_InvokeUtil_SelfInvoke__1___0_System_Action___0__">InvokeUtil.SelfInvoke&lt;TSrc&gt;(TSrc, Action&lt;TSrc&gt;)</a>
  </div>
  <div>
      <a class="xref" href="Hi.Common.InvokeUtil.html#Hi_Common_InvokeUtil_SelfInvoke__2___0_System_Func___0___1__">InvokeUtil.SelfInvoke&lt;TSrc, TDst&gt;(TSrc, Func&lt;TSrc, TDst&gt;)</a>
  </div>
  <div>
      <a class="xref" href="Hi.Coloring.ColorUtil.html#Hi_Coloring_ColorUtil_GetGloomyColor_System_Object_System_Double_System_Double_">ColorUtil.GetGloomyColor(object, double, double)</a>
  </div>
  <div>
      <a class="xref" href="Hi.Common.NameUtil.html#Hi_Common_NameUtil_GetSelectionName_System_Object_">NameUtil.GetSelectionName(object)</a>
  </div>
  <div>
      <a class="xref" href="Hi.Common.StringUtil.html#Hi_Common_StringUtil_GetPropertyStringIfToStringNotOverloaded_System_Object_System_Boolean_System_Boolean_">StringUtil.GetPropertyStringIfToStringNotOverloaded(object, bool, bool)</a>
  </div>
  <div>
      <a class="xref" href="Hi.Parallels.LockUtil.html#Hi_Parallels_LockUtil_Lock_System_Object_">LockUtil.Lock(object)</a>
  </div>
  </dd></dl>



  <h2 id="Hi_Mapping_IAccelerationShot_remarks">Remarks</h2>
  <div class="markdown level0 remarks"><p>This interface adds acceleration measurement capabilities to time shots:</p>
<ul>
<li>Provides acceleration data in multiple units (mm/s², m/s², g)</li>
<li>Supports automatic unit conversion between different scales</li>
<li>Typically used for vibration analysis in machining operations</li>
<li>Maintains consistent coordinate system conventions across unit conversions</li>
</ul>
</div>


  <h2 class="section" id="properties">Properties
</h2>


  <a id="Hi_Mapping_IAccelerationShot_Acceleration_g_" data-uid="Hi.Mapping.IAccelerationShot.Acceleration_g*"></a>

  <h3 id="Hi_Mapping_IAccelerationShot_Acceleration_g" data-uid="Hi.Mapping.IAccelerationShot.Acceleration_g">
  Acceleration_g
  
  </h3>

  <div class="markdown level1 summary"><p>Gets or sets the acceleration vector in g-force units (g).
This property automatically converts between mm/s² and g, where 1g = 9.81 m/s².</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">Vec3d Acceleration_g { get; set; }</code></pre>
  </div>





  <h4 class="section">Property Value</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Hi.Geom.Vec3d.html">Vec3d</a></dt>
    <dd></dd>
  </dl>




  <h4 class="section" id="Hi_Mapping_IAccelerationShot_Acceleration_g_remarks">Remarks</h4>
  <div class="markdown level1 remarks"><p>Conversion factors:</p>
<ul>
<li>From m/s² to g: divide by 9.81</li>
<li>From g to m/s²: multiply by 9.81</li>
</ul>
<p>Common reference values:</p>
<ul>
<li>1g: Earth's gravitational acceleration</li>
<li>0g: Free fall</li>
</ul>
</div>




  <a id="Hi_Mapping_IAccelerationShot_Acceleration_mds2_" data-uid="Hi.Mapping.IAccelerationShot.Acceleration_mds2*"></a>

  <h3 id="Hi_Mapping_IAccelerationShot_Acceleration_mds2" data-uid="Hi.Mapping.IAccelerationShot.Acceleration_mds2">
  Acceleration_mds2
  
  </h3>

  <div class="markdown level1 summary"><p>Gets or sets the acceleration vector in meters per second squared (m/s²).
This property automatically converts between mm/s² and m/s².</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">Vec3d Acceleration_mds2 { get; set; }</code></pre>
  </div>





  <h4 class="section">Property Value</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Hi.Geom.Vec3d.html">Vec3d</a></dt>
    <dd></dd>
  </dl>




  <h4 class="section" id="Hi_Mapping_IAccelerationShot_Acceleration_mds2_remarks">Remarks</h4>
  <div class="markdown level1 remarks"><p>Conversion factors:</p>
<ul>
<li>From mm/s² to m/s²: divide by 1000</li>
<li>From m/s² to mm/s²: multiply by 1000</li>
</ul>
</div>




  <a id="Hi_Mapping_IAccelerationShot_Acceleration_mmds2_" data-uid="Hi.Mapping.IAccelerationShot.Acceleration_mmds2*"></a>

  <h3 id="Hi_Mapping_IAccelerationShot_Acceleration_mmds2" data-uid="Hi.Mapping.IAccelerationShot.Acceleration_mmds2">
  Acceleration_mmds2
  
  </h3>

  <div class="markdown level1 summary"><p>Gets or sets the acceleration vector in millimeters per second squared (mm/s²).
This is the base unit for acceleration storage in the system.</p>
</div>
  <div class="markdown level1 conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">Vec3d Acceleration_mmds2 { get; set; }</code></pre>
  </div>





  <h4 class="section">Property Value</h4>
  <dl class="parameters">
    <dt><a class="xref" href="Hi.Geom.Vec3d.html">Vec3d</a></dt>
    <dd></dd>
  </dl>




  <h4 class="section" id="Hi_Mapping_IAccelerationShot_Acceleration_mmds2_remarks">Remarks</h4>
  <div class="markdown level1 remarks"><p>The acceleration vector components represent:</p>
<ul>
<li>X: Acceleration in the X direction (mm/s²)</li>
<li>Y: Acceleration in the Y direction (mm/s²)</li>
<li>Z: Acceleration in the Z direction (mm/s²)</li>
</ul>
</div>





</article>

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